Scoops: A Story of Samples is a high-speed minigame collection where you play games to make ice cream!
Opening up an ice cream shop after the worst of a pandemic certainly has its challenges. The flavors you serve and the people you serve them to are both vastly different. Get to know your customers through the ice cream you serve them, playing through retro arcade-style minigames to grant them the perfect treat they deserve, and experience a small sample of their lives!
Scoops: A Story of Samples is still in development, with a targeted 2024 release date for PC, Mac, Linux, and Steam Deck! Our Steam page is currently live and accepting wishlists, and stay tuned for more information and a free demo coming very soon!
During spring 2024, I worked with a team of talented mechanical and biomedical engineers to develop a augmented reality ultrasound imaging software for Microsoft HoloLens. This application allows a doctor performing an ultrasound to easily view and analyze the scan simply by moving their hands. I was in charge of developing the HoloLens application using Unity's mixed reality toolkit, which would take in images from an ultrasound probe and display them in augmented reality through a persistent data path. Additionally, I developed an intuitive user interface which the user can view simply by showing the palm of their hand.
During the summer and fall of 2023, I had the honor of working alongside talented Masters students at Ritsumeikan University near Kyoto, Japan to develop an online LED light game with the goal of it being installed and played across various college campuses throughout the country. Our work was recognized by Japan's Society of Art and Science and is set to be published in their publication DiVA Display.
During my time at Parallux, I worked on an upcoming service which will allow users to create virtual online environments with ease. This will allow people to set up virtual events such as conventions or concerts where people can still have some of the feeling of in-person events, even if it is all being done behind a screen.
I was brought on board primarily due to my history in game development, and how these skills could improve the overall product. My primary goal during this time was to take this piece of software which felt largely like a tool, and make it feel more fun for the users. This included general polish to controls, adding in-app spatial audio, an improved animation system, including characters appearing to talk when their users are talking via voice chat, particle effects, and interactable objects, such as being able to sit down on benches or beds.